Bryan Rodriguez
21 Old Mill Road Apt 4C
Baldwin, NY 11510
bryanrodriguezart@gmail.com
Objective: A desire to obtain a 3d modeling or game design position in the industry.
Profile
- Extensive CG training in 3D modeling and animation as well as traditional art skills including drawing, sculpture and painting.
- Has learned to focus imagination and display it through work, along with learning to cooperate and work alongside a project team.
- Adapted to 24 hour work schedules within the time spent working on various projects.
- Excellent verbal, written and electronic skills including various operating systems such as Windows and Mac OS.
- Has been an artist and designer for many years and could provide something of meaning to a company.
Work
Rockstar Games NYC New York City, New York
Quality Assurance & Feedback Department
May 2007 - Present
Education
Fullsail Real World Education Winter Park, FL
Associate of Science Degree in Computer Animation
Sep 2005 - Apr 2007
Barry Career & Technical Education Center Westbury, NY
Certificate Degree in Completion of Graphic Design 2 yr. Course
Sep 2003 - Jun 2005
Past Projects;
"Phiota Man" - Stonybrook, NY - Feb 2003
Suny Stonybrook's Fraternity Phi Iota Alpha
Game Designer/Creator (Freelance)
- Designed 2-D platformer to be hosted on website for college fraternity.
- Produced using "The Games Factory."
- Concept art design, 2-D sprite design and animation, basic programming and level design.
"A Zombie Short" - Winter Park, FL - Oct 2006
Independent short film
Directer/Creator/Makeup artist/Casting/Lead role (Independent Project)
- Responsible for maintaining an organized, professional environment during a strenuous long-term filming process.
- Creation of screenplay, pre-production including storyboard and animatic, location planning, actor's instruction, and post-production planning including sound and compositing design and instruction.
Computer application experience includes;
Microsoft Office Suite, Quark X-Press, Adobe Photoshop 7-CS2, Adobe Illustrator 9-CS2, Corel Painter, Autodesk Maya 7 - 8.5, Apple Final Cut Pro, Apple Shake, Z-Brush
Skilled In;
Communication and troubleshooting skills
Conceptual design including maquette sculpting
Graphic art and design
Traditional art
3-D polygon Modeling and Animation
UV mapping and texturing
Designing game play dynamics, plot and storyline creation and character and enemy design.